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chworld3.txt
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1997-02-19
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The Chaos Engine Level Guides
World 3
World 3 Index
* Level 1 The Pits
* Level 2 Confusion
* Level 3 Reserve
* Level 4 The Way Out
----------------------------------------------------------------------------
Level 1: The pits
As you enter the level you are presented with a choice of 5 keys.
All of the keys marked as Silver Keys 2 create a bridge across the
chasm. As soon as the bridge appears, a Hand monster materialises
on the bridge and runs to the attack. The bridge will disappear after short
while but if you can manage to get across it before it does so, you will
have access to the secret area at point 2. If you fail to get across any of
these bridges you can collect Silver Keys 1 which will create a permanent
bridge across the centre of the chasm. These keys make all of the sets of
Silver Keys 2 disappear and thus you will not be allowed get into the secret
area at point 2, however you will be allowed to pass through point 1.
All of the StoneWatchers on the wall at point 3 can be shot. You will be
rewarded with a coin for each one that you destroy. The statue at point 4 is
facing a different direction to all the other statues around it. If shoot it
you will be rewarded with lots of treasure but you'll have to kill of a few
Spiders first. The statue at point 5 is also facing a different direction to
it neighbours. You have to shoot this statue so that you will be allowed out
of the area.
The routes from both areas converge in the room by point 6. When you collect
the Players Saved token at the top of the stairs into this room, the wall at
point 6 will be removed and you can thus progress deeper into the level. The
route forward is then blocked by the door at point 7. You must shoot the
node in the room to the east to remove this door, you are then through to
the maze of pits at the end section of the level.
To get to the centre of the maze, you must solve the puzzle in the eastern
area first. Collect Gold Keys 1. Then collect Gold Keys 2. The latter set
must be approached from the southern walkway. If you attempt to collect them
from the east, they will disappear before you can get to them and you will
have failed to solve the puzzle. When you have got both of these sets of
keys you be able to reach point 8. After you have collected the treasure on
the small island at this point you will be teleported to point 9 in the
centre of the pits. If you fail to solve the puzzle or if you wish to go a
different route through the pits you may collect either Gold Keys 3 or Gold
Keys 4 but not both sets. Each of these keys lead to a different route, each
of which contains a different mix of monsters and treasure.
----------------------------------------------------------------------------
Level 2 Confusion...
As you enter the level you are presented with a choice of four
corridors. You will be sent along a different route depending on
which way you choose to go :-
* Corridor 1 leads out into the western room to the north of the start
point.
* Corridor 2 loops back to the start point.
* Corridor 3 leads out into the eastern room to the north of the start
point.
* Corridor 4 loops back to the start point.
If you take both corridor 2 and 4, when you finally arrive back at the start
point, Silver Keys 1 will have appeared. When you collect these, one of the
tiles on the floor next to you disappears as a small section of the floor
rises up. If you step onto this section you will be teleported to eastern
room to the north of the start corridors. At this point you are back on the
main route into the level. However in the next room, the statue at point 5
will be disappearing and reappearing. If you walk into the wall behind the
statue you will be teleported back to the start point once more, however
this time the wall next to the position of Silver Keys 1 will have opened
and you will be able to access the secret area which leads to exit B.
Within this secret area, if you collect both set of Gold Keys 1 and 2, a
clue will appear as to how to solve the puzzle floor within the next room.
To solve this area you must follow the sequence of shapes on the floor :
circle, square, plain. If you get it wrong you will be teleported back to
the start of the floor. The more mistakes you make the less treasure you
will find when you get to the end. After you have shot the node in the next
room, three set of steps will appear, each of which leads to a different set
of silver keys. Each of these sets of keys produces a different bridge to
the next area. Each one also removes some of the treasure within that area.
Silver keys 4 will give you the most when you cross the bridge, as you will
only have to collect one set of keys; although you might try the others to
see what you can get.
If you do not get into this area you must follow the main route through the
level from the start point towards to exit A. If you pass via the western
room to the north of the start corridors only the node in that room exists
and only Silver Keys 6 are in the room to the north. If however you enter
the eastern room only the node in that room exits and only Silver Keys 5 are
available. Silver Keys 5 open the door to the east out of this room.
Silver Keys 6 open the door to the west. If you go this way you must then
collect Silver Keys 7 which open the exit from that section. The island just
to the south of point 7 has lots of treasure on it. If, however, you just
try to walk on to it, you will be teleported back to the start of the
pathway and all the treasure will disappear. To be able to progress you must
follow the lines on the floor and shoot the statue at point 6 and then
collect the Silver Keys 8. If you collect Silver Keys 8 before you have been
to point 7 you will be able to get onto the island and get all the treasure.
Once across the island collect Gold Keys 3. These will open the door at
point 8. If you walk into the room via this point, some treasure will
appear. This will only happen if you enter the room from the north. Once you
have collected the telephone at point 9, the bridge to the south of you will
disappear, thereby trapping you into the room. You must then shoot the
Lobber that has appeared across the chasm to open the door to the north and
allow you to proceed towards exit A.
----------------------------------------------------------------------------
Level 3 Reserve...
The first thing to notice about this level is that it is made up
from two virtually identical halves. This idea is reinforced by
the numbering system used to identify the items of interest on the
map, which are the same for each side. Which start point you use, and hence
which side of the map you play, is dictated by which exit you went through
on the previous level. Each side contains very similar puzzles but tend to
operate in opposite ways from each other. The decoration on the walls is
subtly different between the two sides, with statues facing opposite
directions etc.
If you begin at Start A, you play the western side of the map. All the
numbers below refer to items on that side of the map. You cannot get to
Silver Keys 1, as an invisible force field surrounds them. To get them you
must shoot the plinths around them. Start with the south-west one, then the
north-west and so on clockwise till you have destroyed all four. At this
point the patterns on the floor will disappear as the force field is dropped
and you will be allowed to collect the keys, which open the door from this
room. When you activate the node at the bottom of this section, Silver Keys
2 will appear, which when collected create the steps immediately to their
west and thus you can continue into the level.
Both Silver Keys 3 and Silver Keys 5 create Silver Keys 4 which complete the
western set of steps and allow you to get down from this plinth and further
into the level. However if you collect Silver Keys 5, as you set off down
these steps you will be teleported to the same place on the opposite side of
the map. An easy way to notice that this switch has occurred is that on the
western side the floor is decorated with circular patterns, whereas on the
eastern side square patterns are used. You must then continue to adventure
up the middle channel of this section until you reach point 2 where you will
be teleported back to your original position in the western half. When you
reach point 2 on this side you will just pass through unaffected.
* Silver Keys 6 open the door to the room containing Silver Keys 7 on the
opposite side of the corridor.
* Similarly Silver Keys 7 open the door to the room containing Silver
Keys 8.
* Silver Keys 8 open the door at the end of the corridor which allows you
to get to the exit.
* It makes no difference which route through this set of keys you take.
If you begin at Start A, you play the eastern side of the map. All the
numbers below refer to items on that side of the map. When you collect
Silver Keys 1 you will be trapped inside an invisible force field. To get
out you must shoot the MissingLink which has begun to patrol around the
outside of the plinths. When this monster is destroyed you will be released
and the door out of this room will be opened.
When you collect Silver Keys 2 at the bottom of this section, the node
marked on the map at this point will appear. Activating this node will
create the steps immediately to the west and thus you can continue into the
level. When you collect Silver Keys 4, both Silver Keys 3 and Silver Keys 5
appear. If you now collect Silver Keys 3, Silver Keys 5 will disappear.
However if you collect Silver Keys 5 first, you will be able to collect both
sets of keys; in which case when you set off down the set of steps which
have appeared you will be teleported to the same place on the opposite side
of the map. An easy way to notice that this switch has occurred is that on
the western side the floor is decorated with circular patterns, whereas on
the eastern side square patterns are used. It is here that the first major
difference between the two sides occurs. From your position on top of this
plinth it is possible to throw an appropriate special weapon onto the node
that it is on floor level just to south and east of you. This means that you
are thus able to activate all of the nodes on the level and can thus open
exit B. After this you must continue to adventure up the middle channel of
this section until you reach point 2 where you will be teleported back to
your original position in the eastern half, and may continue as if you had
not been teleported. When you reach point 2 on this side you will just pass
through unaffected.
* Silver Keys 6 open the door to the room containing Silver Keys 7 on the
opposite side of the corridor.
* Similarly Silver Keys 7 open the door to the room containing Silver
Keys 8.
* Silver Keys 8 open the door at the end of the corridor which allows you
to get to exit A
To exit B you must collect right hand one of the pair of Silver Keys 6 and
the left hand of Silver Keys 7. Note that this exit will only be open if you
have activated all of the nodes within the level, as described above. If one
player, in a two player game, gets trapped in one of the small rooms in this
section, all they have to do is to collect the keys that are in the room
with them and then move towards the exit. They will be teleported into the
next room in sequence. Note that the major exit from each side of this
level, both of which are marked as A on the map, will take you to the same
place in the next world, whereas exit B will take you somewhere special.
----------------------------------------------------------------------------
Level 4 The Way Out...
There are two start points to this level (A & B), which is used
depends on which exit you took from the previous level.
If you begin at start B you must first collect Silver Keys 2 and then Silver
Keys 3. Neither of these sets of keys are visible until you begin to walk
towards them. After you have picked up the latter set an exit will appear
which teleports you to start A. The statue at point 1 will disappear a short
while after you materialise at Start A; if you manage to shoot it before
this happens, the steps which lead up to gold keys 1 will appear.
Gold Keys 1 open the door to the small room at point 4 which contains a
small amount of treasure. The small mound at point 2 is somewhat strange.
Monsters and the computer controlled character can walk over it. If you walk
over it, it will dissolve and the set of steps at point 5 will appear, thus
allowing into the area beneath to collect the treasure. The telephone at
point 3 causes the steps to the north of it to switch round, blocking access
to the area you have just come from and opening up the way forward into the
rest of the level.
The steps at point 5 will only be there if you have dissolved the mound at
point 2 as described above. If you go this way you must collect Silver Keys
1 to get out of this bonus section. If however the steps at point 5 are not
there, the set to their east, as marked on the map, will be, so you'll have
to go down those. The door into the small room which contains Gold Keys 2
can be shot. Collect these keys to create the steps up to the ledge at point
6. Monsters generate in the small rooms to the north of point 7. The doors
to each of these rooms will open to let the monsters out. When you have shot
all the monsters the doors to each of the rooms will stay open for a short
while. If you can get into the room and collect the keys, the door to the
room directly to the south will open allowing you to pick up the treasure it
contains. The Silver Keys in these rooms make sure that the doors stay open
so that you cannot get trapped.
The alcove at point 8 has a misplaced shadow. If you walk into the wall at
this point you will be teleported into the secret area in the south-eastern
corner of the map. Once in this area you must adventure through to point 9,
where stepping into the circle marked on the floor will teleport you back to
point 8. In amongst the pillars below this point, you should notice that the
centre one does not have a StoneWatcher on it. If you shoot this pillar on
the top it will explode to reveal Gold Keys 3. These keys will open the door
to the small room at point (1)0, which contains some treasure.